Town: Caŵv Pa̋mër Nêōw

Caŵv Pa̋mër Nêōw

Caŵv Pa̋mër Nêōw
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceMawtḩī Zár Provence
RegionTêlêk-fêsebê Woods
Founded1322
Community LeaderAutocrat Nrëi
Area5 km2 (2 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation2426 m (7959 ft)
Average Yearly Precipitation232 cm/y (91 in/y)
Population1398
Population Density279 people per km2 (699 people per mi2)
Town AuraMysticism
Naming
Native nameCaŵv Pa̋mër Nêōw
Pronunciation/kɒ̂v/ /pɑ̋mɜː/
Direct Translation[compatible] [finger; toe; claw; thumb]
Translation[Not Yet Translated]

Caŵv Pa̋mër Nêōw (/kɒ̂v/ /pɑ̋mɜː/ [compatible] [finger; toe; claw; thumb]) is a subtropical Town located in the Mawtḩī Zár Provence of the Kingdom of Hobben.

The name Caŵv Pa̋mër Nêōw is derived from the Goblin language, as Caŵv Pa̋mër Nêōw was founded by Cúoī Yawm 'Stunner Buff' Cä̂f̄nḱ Méchvé̄ Mä̂, who was culturaly Hobgoblin.

Climate

Caŵv Pa̋mër Nêōw has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 11°C (51°F). Caŵv Pa̋mër Nêōw receives an average of 232 cm/y (91 in/y) of precipitation, most of which comes in the form of rain during the summer. Caŵv Pa̋mër Nêōw covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2426 m (7959 ft) above sea level.

Overview

Caŵv Pa̋mër Nêōw was founded durring the early 14th century in fall of the year 1322, by Cúoī Yawm 'Stunner Buff' Cä̂f̄nḱ Méchvé̄ Mä̂. The establishment of the new community went well, with no major obsticles durring construction.

Caŵv Pa̋mër Nêōw was built using the conventions of Hobgoblin durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Caŵv Pa̋mër Nêōw is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Caŵv Pa̋mër Nêōw is is constructed arround a semi-circular broad flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Caŵv Pa̋mër Nêōw's robustly designed timber walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Caŵv Pa̋mër Nêōw hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Caŵv Pa̋mër Nêōw has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Caŵv Pa̋mër Nêōw. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Caŵv Pa̋mër Nêōw's parks.

Caŵv Pa̋mër Nêōw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Caŵv Pa̋mër Nêōw.

Caŵv Pa̋mër Nêōw has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Caŵv Pa̋mër Nêōw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Caŵv Pa̋mër Nêōw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Caŵv Pa̋mër Nêōw has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Caŵv Pa̋mër Nêōw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Caŵv Pa̋mër Nêōw's public wards, blessings, and other arcane systems.

Caŵv Pa̋mër Nêōw has a first rate hospital which caters to anyone in need of long term medical care.

Caŵv Pa̋mër Nêōw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Caŵv Pa̋mër Nêōw's natural decorations nor waterways.

Caŵv Pa̋mër Nêōw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Caŵv Pa̋mër Nêōw has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Caŵv Pa̋mër Nêōw's town hall was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Caŵv Pa̋mër Nêōw tiny harmless tornadoes plague the town.

The Ooze, Amber near Caŵv Pa̋mër Nêōw are known to be more aggressive than normal.

Caŵv Pa̋mër Nêōw's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Truename Magic energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5633 m2
    • Cattle and Similar Creatures: 349
    • Poultry: 4194
    • Swine: 279
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 139

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 7
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

427 of Caŵv Pa̋mër Nêōw's population work within a Foundational Occupation.

944 of Caŵv Pa̋mër Nêōw's population do not work in a formal occupation, but do contribute to the local economy. 27 (2%) are noncontributers.

Points of Interest

Caŵv Pa̋mër Nêōw is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Caŵv Pa̋mër Nêōw's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Caŵv Pa̋mër Nêōw suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Caŵv Pa̋mër Nêōw was attacked by savage tribes living nearby Caŵv Pa̋mër Nêōw. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Caŵv Pa̋mër Nêōw lost 260 people, 355 livestock, and 91 buildings. The conflict ended after roughly 53, when members of Caŵv Pa̋mër Nêōw's militia enacted an operation to fortify a particular strategic location. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in victory for Caŵv Pa̋mër Nêōw's forces. The war is remembered in legend by Caŵv Pa̋mër Nêōw's bards, historians, and legend keepers.

History